What's new.
Every update numbered: new mods, changed rules, fixes. We announce new entries on Discord too.

Update 1.48.2: Wide still, dung and fertilizer in area work, water fix
- Still: new wide window, all recipes at a glance.
- Still: ingredients of the new drinks show correctly.
- Area work: pick up dung and add fertilizer or compost.
- Water pipes: basins now really get their water, sources show their real names.
- Legendary backpack: level 10, but half the material.
- Legendary fanny pack: level 10, but less leather.
- Vehicle claims: unused for 7 days outside your own claim, the car gets scrapped (warning 24 h before).
- Horde events: counter at 0 in the last wave means you win.
- Game table: now the solid red oak table.
- Weapon recipes have names again.
- Error when hovering some items fixed.
Update 1.48.1: Card table fixed, new hotbar and many fixes
- Poker: the table shows seats, cards and buttons again.
- Poker: no more lost money when someone stands up mid-hand.
- Card table: taking a seat means sitting on the chair, standing up or walking away leaves the table.
- Card table: watch from nearby, a full table is watch-only.
- Card table now has sounds.
- Monkey cards: stack and pass on plus cards, reverse direction fixed.
- Note: the game table is still in live testing and not for sale yet.
- Hotbar: new, cleaner design.
- All AffenBiss windows a bit smaller.
- Still, game table, slot machine and bees sharper with clean edges.
- Distress call: zombies now actually show up, no more "held" without an attack.
- Expired claims get reset again.
- Gas station: tank trucks show their tank again, the M49A2C has a 500 liter fuel storage.
- ATM: statement error fixed.
- Vending machine fits short screens.
- Changelogs in the AffenBiss menu show up again.
- Fewer stutters from an error flood in the background.
Update 1.48.0: New game table, our own models and 9 new drinks
- Game table: new window, pick the game at an empty table, buy-in slider, smaller poker stakes, monkey cards also without a stake.
- Our own models: still, game table, slot machine, beehive, bait hive and honey extractor; placed ones switch over by themselves.
- Still: 9 new drinks (champagne, cider, coffee liqueur, curacao, port, scotch, tequila, vermouth, wine).
- Events: next wave only once all are dead; a message tells you why you got no reward.
- Reading, researching and butter are as fast as before the 4-hour day again, the library no longer gets stuck at 0:00.
- Animals: faster pregnancy, young grow up faster.
- Cooking window: status line, cook and heat up at the nearest stove, water by button, "Cook" at the top of the right-click menu.
- Weapons: tooltip shows ammo, magazine and what fits where; German names for everything.
- Hotbar: condition and sharpness as thick bars, dull blades turn orange.
- Vending machine: buying no longer triggers 'hands off', baked goods no longer show as 'uncooked'.
- Street sweeper collects properly, brushes can be repaired.
- Vehicle manager: releasing, typing the price and clicks fixed.
- Dismantling vehicle parts asks first.
- Fuel trucks and tanker trailers can be filled at the pump, gas stations on the map.
- Windows at shops, vending machines and the like close when you walk away or fight.
Metabolism balanced and business update
Quick update from us đ
Metabolism balanced
You noticed it: gaining and losing weight didn't work properly, and hunger felt off. The cause was a sync problem: your game and the server had different data. That's fixed now, weight and calorie burn work the way they should again.
Is your weight completely off because of the bug? Open a ticket in #ticket-erstellen and tell us roughly what you should weigh. We'll reset it for you.
Business update
We keep getting questions about claims and similar things. So to be clear: you want to run a cool business? A car dealership, a workshop, a doctor's office, a scrapyard or anything else? Absolutely!
Just open a ticket in #ticket-erstellen and keep it short:
- what you want to run
- where
- what you need for itWe'll claim the building for you and help with what you need. We're happy to support things like this, as long as they serve everyone.
Thanks, everyone! đ
Hotfix 1.47.1: scrapping, respawn, weight
- Scrapping cars works again
- Respawning in your own claim works reliably again
- Vehicle manager: the price field when selling sits correctly and can be typed into
- Filling magazines no longer gets stuck in a loop
- Gaining and losing weight is as fast as before the 4-hour day again
Update 1.47.0: All built by us, 6 mods gone
- Removed: Neat UI, Neat Crafting, Clean UI, CleanHotBar, Beehive (ShelterHold) and Project Cook, all built by us now
- All windows redesigned: one glass style with their own monkey, fits widescreen and ultrawide too
- Our own new hotbar
- Clean UI inventory built in, switch back to vanilla in the options
- Our own cooking window with all recipes, cook on placed pots too
- Our own beehives and honey extractor, existing ones stay
- Event and restart cards with a monkey
- Knox Buildworks: right-click search off, no more stutter
- Cash machine shows limit and price of every tier
- Fuel pump shows its stock in litres
- Money everywhere as "12,480 $"
- New claims are called "Kevin's Crib"
- Quest "Danny reads comics" counts all comics
- Engine start and animal care work again on game version 42.22
- Special offers removed completely
The big clean-up update: all built by us
You've noticed: the last updates were rough. We already ran only a few mods and paid close attention to that. But even that was too much. Every third-party mod brings its own quirks, gaps and exploits, and every game update breaks something. I was completely fed up.
So this update: a lot of what used to come from other mods is now built by us. Hotbar, inventory view, cooking, beehives and all our windows. Everything in one consistent design, every window with its own monkey.
That doesn't mean you shouldn't suggest mods, quite the opposite: please do! But from now on we're consistent. We take inspiration from other mods and build it ourselves. That's how the server will last for the long run and stand out.
What's coming next: we're building the weapons mod ourselves too. For you everything stays as you know it, same weapons and same feel, but we'll have full control: we fix things ourselves, balance them ourselves and no longer depend on other people's mods when the game updates.
Technically I'm not fully happy yet. But the most important part is done: everything now lives in one place. I know this is a big change for you. It was necessary, though. Otherwise every update turns into a huge construction site like the last ones, or worse, at some point the fear of a wipe comes up. The goal is clear: there should be no wipe. And performance has been much better since the rebuild.
With a rebuild this big there will surely be bugs and small things here and there. I'm deliberately taking the time pressure out and would rather do it right than fast.
And now I need you:
Please report everything in #đă»bug-meldungen, every little thing, one thread per issue, so I can work through them one by one. Overlapping text? A window looks off? Something doesn't fit? Send it! Short, to the point, ideally with a screenshot, that helps the most.Like many of you, I put a lot of heart into this server and want every detail right. Don't feel like reporting? That's fine too, then just a bit of patience please. This is teamwork, and that takes more than two people. đ
Thanks, everyone! đ
Hotfix 1.46.1: adjustments for PZ 42.22
The 42.22 patch notes don't tell everything, some things we only find out live. Sorry for that!
- Rank and name above heads without errors
- Animal care on claimed pastures works again
- Furniture store: multi-part furniture comes complete
- Claim protection detects traps again
- Vanilla "Force" is gone from the menuGame update 42.22: ladders and lots of MP fixes
- Server runs Project Zomboid 42.22.2, the world stays
- Ladders on the map can be climbed now
- Crowbar: our pry open stays, vanilla force open is off
- Lots of multiplayer fixes: doppelgangers, vanishing cars, animals in hutches
Hotfix 1.46.1: Chat zoom, tooltips and player shops
- Scrolling in chat leaves your zoom alone
- Tooltips always stay on top
- Map: player shops instead of vending machines
Update 1.46.1: Rain washes, map icons and lots of fixes
- Rain washes off dirt, your weapon, cars and blood on streets and walls.
- Map and minimap: own icons for shops, vending machines, boards and your claims.
- Emergency call: red zone 50% bigger.
- Legendary weapons: 5% less damage, wear out 20% faster.
- Monkey Hits: unpack and repack media via right-click, players only take them without a case.
- Test: searching 30% faster, tell us if it stutters.
- Tool storage rooms can be claimed directly.
- Recipes like the weapon sling and legendary backpack show their name instead of codes.
- Bank no longer hangs on "Connecting".
- Water pipes refill right after emptying.
- Hotbar slots stay after logging in.
- Vending machine shows real contents and litres.
- Map shows all goods on hover.
- Scrolling in chat no longer zooms.
- Notice board: locked notes no longer count.
- Boards and book drop boxes no longer vanish.
- KI5 cars no longer get extras out of nowhere.
- Animals without "Bob" in the right-click menu.
Update 1.46.0: in-game FAQ, vending machine and better air drops
- New "FAQ" tab in the AffenBiss menu.
- Air drops: zombies show up again, even with many players around.
- Air drops: 30 % more loot, rare items more often.
- Army radio: assault rifles and MGs instead of shotguns, more gear.
- Stalker crate: fewer and no more torn hazmat suits.
- Medical radio: now with some food.
- Welding gear spawns more often in workshops.
- Vending machine: take out single items, type the price in the window, correct names, 50 per slot, clear empty slots.
- Herd table: "Walk there", and petting, milking etc. walk to the animal first.
- Pour all: every bucket into a barrel, amphora or trough at once.
- Scrapping takes 40 seconds instead of 2 minutes.
- Death: after 0 % it starts over at 80 %.
- The world grows wild more slowly.
- Texts about players are now gender-neutral.
Update 1.45.0: searching, second weapon, herd table and 4-hour days
- New: searching. Other people's crates, cars and corpses reveal their contents bit by bit; in your claims, your cars and for anything you already know, you see everything at once, and "Take all" works once the search is done.
- New: second weapon on your back. With a sling made from 2 leather strips or a belt, a second weapon fits on your back, across it without a backpack, at the side with one (rifles, shotguns, spears, swords, axes, shovels).
- New: herd table. "Check zone" in a pasture shows the whole herd as a table with traffic-light dots for hunger, thirst, health, udder, wool, eggs and breeding, sortable and filterable, with the animal menu on right-click and a tab for troughs, hutches and dung.
- New at the furniture store: your own ATM for $3,000, one per claim; taking it down gives the kit back.
- An in-game day now lasts 4 hours instead of 2. Hunger and thirst come less often, crops, milk, wool, the still, the lab, the book cart, loot and zombies run at the same real-time pace as before, and animals take longer to get pregnant and grow up.
- Fuel is scarce: pumps now refill only about 50 litres a day and hold at most 250 litres.
- Car repair: the heater can now be repaired in the mechanics window (2 electronics scrap, 3 screws, screwdriver, Mechanics 1).
- Map: shops that only sell (specialty shop, furniture store) now show their offers at today's price when you hover them.
- Account statement: every new entry shows where the money came from or went, with the balance after it.
- Notice board: you only get notes you can complete at your reputation level, so the full-board bonus works for new players too.
- Notice board: pinned notes and completed cards now sit together on the right, centred, and can be moved together.
- Mannequins can now be picked up anywhere except in other players' claims.
- Hair and beards grow at half the speed.
- Blacksmithing: you can now forge the sledgehammer head (magazine or Blacksmithing 9).
- Water pipes: sinks plumbed the classic way can now be connected, and the game's own "plumb" option no longer cuts the line.
- Water pipes and vending machine: the windows are tidied up, nothing overlaps, and the machine shows the week's best seller.
- Events: "Delivery damaged" has been removed.
Hotfix 1.44.0: Bought vehicles arrive unlocked and empty
- Vehicle dealers: bought cars and trailers now arrive empty and unlocked at the pickup spot. Trailers have no key and now open normally, cars still come with their key.
- Water pipes: the window no longer floods errors in the background.
Cheaters are out. For good.
A quick reminder, because we caught another one today: cheating gets you a permanent ban.
- Our penalty rules are public, and almost everything in them is temporary. For cheaters and trolls there are no steps and no second chance.
- From now on the server detects cheat menus by itself and bans on the first try, by name, Steam account and IP.
- Anyone who deliberately destroys other players' animals, builds or belongings is out just the same.
Banned by mistake? Please open a ticket in #ticket-erstellen. Project Zomboid is buggy in quite a few places, and not every little thing gets tracked correctly, so we can get it wrong too. We look at every case and lift a wrong ban right away.
To everyone who plays fair: thank you. The monkey only bites the right ones.
Hotfix 1.44.0: water pipes, event monkey, vending machine till and tighter anti-cheat
- New: water pipes. With a pipe wrench in your bag you connect sinks, tubs, showers and toilets in your own claim to rain barrels, up to 40 tiles away and across floors. Each started 10 tiles cost 1 metal pipe once; afterwards the pipe is hidden. Right-click a sink or barrel: "Water pipes ...".
- Event monkey: while an event runs, a new monkey sits up by the moodles. A click opens or collapses the event window, so it no longer gets lost.
- Vending machine with a till: money from sales stays in the machine; as the owner you pay it out to your account at the till with E. Picking the machine up moves it to your account automatically.
- Vending machine: can be turned in all four directions, the stock list and last sales scroll with the mouse wheel, and buyers see their balance.
- Map: hover over a shop that buys and you see what it takes and today's price. Player vending machines are now red.
- Animals in claims: if they vanish without reason while strangers are nearby, the team is told right away.
- Anti-cheat tightened: anyone sending cheat or debug commands is banned permanently on the first try.
Hotfix 1.44.0: Hair and beards grow again
- Hair and beards now actually grow: your beard gets one stage longer after 48 in-game hours online, your hair after 120. A cut at the barber resets the timer.
Hotfix 1.44.0: Vending machines in claims, air drops in waves and more loot
- Vending machine: visitors can now open and buy from machines in other players' claims, by right-click or with the E key.
- Vending machine: prices can be typed in, items from your belt can be stocked, and you can pick it up by right-click.
- Vending machine: it now comes in a box instead of a pot.
- Air drops: the crate only draws zombies once when it lands, no more endless zombies from the whole town.
- Air drops: medical and survival bring one wave, army and stalker two. The second comes once the first is almost beaten.
- Air drops: every crate holds a bit more loot again.
Update 1.44.0: Barber, vending machines and hair that grows
- New: barber. A barber NPC in town cuts and dyes hair and beards, with a preview on your own character like the character creator. Cut $15, dye $25; shorter always works, longer only by growing.
- Hair and beards now actually grow: beard every 2 in-game days, hair every 5.
- New: vending machine for $2,500 at the furniture store. Set it up in your own claim, 12 slots with your own prices, others buy even while you're offline; money goes to your account, 5 percent to the state. With power, food stays fresh, and everyone sees your goods when hovering it on the map.
- Notice boards come to every town: March Ridge, Ekron, Brandenburg, Irvington, Echo Creek, Fallas Lake and Valley Station are new.
- Library drop boxes, notice boards and the barber have a sign and show on the map and minimap.
- Card table: new look with matching chairs.
- Air drops: about 40 zombies instead of an endless stream; more for better loot, at night and in the PvP zone.
- Smoking event: smoking from the pack now counts too.
- Bank statement now shows the last 100 entries, including cash over the account limit.
- Scrapping a car now takes about 2 minutes.
- Board "done" card: tidied up, nothing spills over, clicking the place opens the map.
- Hover info boxes now always stay on top instead of behind windows.
- Minimap: no more names above the dots, only on hover.
- The yellow bars next to selected entries are gone.
Hotfix 1.43.1: Second character in claims fixed
- Second character: it is now added to your other character's claims automatically and can do everything there.
- You can play your second character right away, a big claim is no longer needed first.
- Still at most two characters per person.
Update 1.43.1: Up to 5 vehicle titles, car radio and trading corner fixed
New:
- Vehicle titles: you can now redeem up to 5 instead of 2, for up to 5 extra vehicle slots.
- Weather bonus: sunny weather now has its own monkey above the moodles too.Changed:
- Scrapping: unclaimed cars can now be scrapped below 65% condition (was 40%).
- Wallets: every wallet now always holds some cash.
- Windows and the notice board are less see-through and grey text is brighter, everything reads more easily.Fixed:
- Car radio: pressing V in a car shows "Music (cassette/CD)" again to insert and play.
- Trading corner: in a trading corner or a claim open for drop-offs, dropping, dragging to the floor and placing items now work normally.
- Library: anyone can pick items back up from the floor, not just drop them.Update 1.43.0: Own music, rebalanced loot and buying from the display
New:
- Music: Our own music replaces New Music and Greatest Hits, with car radio, boombox, walkman, discman, record player and jukebox, all 206 hits plus soundtrack, a download about 750 MB smaller, and your tapes, CDs and records keep working.
- Vehicle dealers: Buy displayed vehicles with a right-click, the car then waits free and facing the right way on the pickup spot.
- Claims: Sub-zones can be a trading corner where others drop items, or drop and take them.
- Notice board: Once a note is done, a small card shows where to collect and how far it is.Changed:
- Loot: Firearms and ammo are much rarer, full ammo boxes are a real find again, and homes now hold a pistol or shotgun rather than an assault rifle.
- Air drops: Every crate rolls its size, usually smaller and now and then full with a backpack, and fewer zombies in heavy gear roam around the drop.
- Zombies: They more often carry a little something like a snack, a lighter, pills or a bandage.
- Books: Skill books show up a third as often, recipe magazines half as often, that is what the library is for.
- Library: Volume 1 and magazines stay free, from volume 2 reading costs $3 to $15 and a skill tape $3 or $5.
- Windows: All windows are more see-through, wider and flatter, including claim manager, vehicle manager, shops and event cards.
- Claims: Driveways and parking lots can be claimed, and containers in a freshly claimed house can be dismantled right away.
- Chat: It opens with /all, so your message reaches everyone (/s for nearby).
- Traits: Cold Sensitive and Heat Sensitive only stress you when you are really cold or hot, and much less.Fixed:
- Some free cars were wrongly treated as dealer cars, so nobody could claim or enter them.
- The kill counter now counts every zombie, including the ones the game itself missed.
- In the Grave Robber event, looted corpses now actually count.
- Moving items counts again for Dextrous and Organized.
- Barrels stay real barrels when picked up, so the honey extractor and charcoal burner work.
- Right-clicking next to your own cars no longer throws an error, and the scrollbar in library and shops sits on the list again.Ding ding: The first AffenBiss community round
Gloves on, monkeys!
On Friday, 06.11., at 20:00 (CET) we're holding our first community meeting, live in the voice channel on our Discord.
In one corner: the AffenBiss team, freshly peeled and well padded. In the other corner: you, with your wishes, ideas, suggestions, praise and criticism.
We'll tell you what we're planning and where AffenBiss is heading. But mostly we want to listen: What's missing? What annoys you? What do you love? What should we build next?
So lace up your gloves! Constructive criticism can hit like an uppercut. It might knock us down, and that's exactly what makes AffenBiss better. We can take it. (No hits below the belt, though.)
AffenBiss is meant to be a community that grows together. That's why you're stepping into the ring with us.
Grab your calendar, pack some bananas and drop by! Can't make it on Friday? Post your questions and ideas in the suggestions channel on Discord beforehand and we'll bring them into the ring.
See you there. Bite first.
Around 150 monkeys on board: The end of the beta is getting close
Around 150 different survivors have dared to come to Knox County by now. Most of them are still alive. Some even voluntarily.
You are the reason this works. There is no big company behind AffenBiss, just a tiny crew and a lot of heart. That an idea became such a lively server in so little time is down to you: everyone who builds a home here, helps newcomers, writes stories, laughs with us and comes back even when something breaks. Thank you, from the bottom of our hearts. It really means a lot to us. â€ïž
We are getting close to the end of the beta, and as promised there will be no wipe. Everything you build now stays. We work on the server every day, listen to your feedback and keep tuning the systems until they fit. The changelogs show what is going on.
Tell us about every bug, even the smallest. We want to bring this server as close to perfection as possible, and we can only do that with you. You see things in the game we would never find. No bug is too small and no idea too crazy. Post in #bug-meldungen, open a ticket or just tell us. Every report helps, and we read them all.
Why the state shops are gone: We have enough players now, and the trend is going up. So AffenBiss goes back to what it is meant to be: a loot game. You find your gear in the world, build something up, farm and survive. What you don't need, you sell to the businesses or trade with others in the new marketplace. Buying only remains where it really makes sense: vehicles, manuals, furniture and the veteran shop for service tokens.
Our goal: no dependency on third-party mods. The next big step is our own music library, so we need no further music mods. They are not good: sync problems, big downloads and needless load. This should improve performance a lot once more.
Your account: In the dashboard on affenbiss.de you can verify yourself and link your Discord. The website and dashboard are getting small updates right now.
What you have done so far:
- đ§ 24,016 zombies killed
- â±ïž 1,545 hours played together
- đ 2,751 km driven, đ„Ÿ 1,310 km on foot
- đ 3,466 meals devoured
- đ 73 deaths. We are proud of you. A little.A special thank you to stumpi, who tirelessly takes the time to make this dump of a country prettier. There are only two of us on the team, and that only works because so many of you help out: with reports, ideas, answers for newcomers and every little bit of help. Thank you to everyone who pitches in.
We are looking for help: We are looking for 1 to 2 people with enough time, experience and knowledge to support the team. If that is you, open a ticket and tell us a little about yourself.
What comes next: We keep going on social media and in the forums to make AffenBiss better known. This is how you help most:
- Invite your friends, dying together is nicer
- Tell others about the project
- Share our clips and vote for the serverThank you for being part of this. See you in Knox County. Take care, or don't, we have the journal after all. đâ€ïž
Discord: dc.affenbiss.de · affenbiss.de
Update 1.42.0: New windows, fewer shops, higher event pay
- Windows: Shops, library and event cards are redesigned with categories, search, explanations and animated monkeys.
- Shops: State shops, outposts and special offers are gone. You buy at vehicle dealers, the specialist shop, the furniture store and with tokens at the veteran shop, and buying is now open.
- Furniture store: Heavy containers such as military lockers, tool cabinets and dumpsters are new.
- Veteran shop: All radios are sold for tokens, and the medical radio can turn up in event drops.
- Trailer yard: All trailers cost about 1.5 times as much.
- Events: Emergency calls pay $150, hordes $100, contests up to $300 for 1st place, $20 from 4th place once you reach the minimum score, server goals $60 and easier to reach.
- Zombies: There are noticeably more of them in the world again.
- Still: Each drink has its own brewing time, ingredients are listed one below the other, fuel is now called biofuel, and building needs Metalworking 3 and Carpentry 3.
- Legendary weapons and backpacks: Crafting now needs a very rare legendary magazine from air drops, held events and event zombies. Legendary weapons wear out noticeably and cannot be repaired. Normal weapons do not change.
- Bags: Only legendary bags wear out now, slower than before and only from being worn. ALICE packs are exempt.
- Faction markers: Name, color and symbol can be changed.
- Service tokens: The count shows in the veteran shop and on the start page of the AffenBiss menu.
- Discord: Create offers with a button in the new marketplace.
Update 1.41.4: Veterans Shop, Knox Vaccine, new prices and no more daily cap
- Economy: New price list. There is no daily cap anymore. Businesses buy each item until they are full and free up again over the day. The price drops shortly before that.
- Veterans Shop: You now redeem mission marks in a shop of their own. There is no daily limit on collecting them anymore, and the prices are new: Paint Kit 1, Machinist 2, Army radio 3, Vehicle Deed 12, Land Deed 16 marks.
- Knox Vaccine MK I: The old vaccine is gone. The new one takes three stages, two of them in secret labs you have to find yourself, the last at the still. You need First Aid 10, it cures an infection with a 65 % chance and leaves you weak for a while.
- Still: New recipes per bottle, choose up to 10 at once. Beer is new. Fuel now gives 10 liters from 10 crops, and most recipes need a Cooking level.
- Craft legendary gear: Backpack, fanny pack and weapons can be built from level 8. In return they wear out and can't be repaired. Bags tear in the end and their contents drop to the ground.
- Scrap cars: With a welding mask and blowtorch you can right-click to scrap empty cars below 40 % condition, and your own claimed car at any time.
- Claim requests: If a building can't be claimed, you can ask the team. Then open a Discord ticket with your request number. If approved, you must be online within 48 hours.
- Claims: Workshops and break rooms can now be claimed. The system messages about locked claims are gone.
- Rain: Standing outside in the rain slowly washes blood off your clothes, bags and skin.
- Pawn shop: The same piece of jewelry in several variants, such as left and right rings, now shows as one line when selling.
- Barrels: Barrels you pick up now work in recipes like the honey extractor. Place ones you already picked up and pick them up again.
- Inventory: The "Worn" tab always shows everything, even if equipped items are hidden in the main inventory.
- Discord: Events are announced when they start, and the winners appear in the feed at the end.
Update 1.41.3: event card with prizes, fair locks and better security
New:
- Event card: each place shows what you can win, even while the place is still open.
- Team system areas: everyone can enter and use things there, only the team can build or dismantle.Changed:
- Pawn shop: scratched winning tickets pay a flat $10 instead of the amount on the ticket.
- PIN locks: wrong guesses only lock out the person guessing, never the owner.
- Shops in houses: nobody can build or dismantle around the house anymore.
- Global events: the first event after a restart now only waits for enough players, and the horde scales with the player count.
- Zombies respawn a bit faster.
- Empty batteries and the like no longer count for notes.
- Some character names are now reserved.
- Rules: refunds now require video proof, and nothing is safe outside claims.
- Restart: the red message is gone; the card names the mod on mod updates.
- Claim manager: members see "Remove me from this claim", the claim stays.
- Downed and reviving are gone for good.Fixed:
- Slot machine: the cash buttons no longer overlap.
- Several bugs and security issues.Update 1.41.1: global events and lots of fixes
New:
- Global events: from 8 players, an event with prizes starts every 1.5 to 2 hours: hordes, competitions, fun challenges, drops and server goals.
- Emergency calls: from 15 players, a horde attacks a nearby shop or generator every 4 hours, also marked on the minimap.
- Respawn: your own claims are at the top of the spawn list.
- Lend your car quickly: right-click a player next to you.
- Pinned notes can be moved, locked and collapsed.
- Notice when you drop something outside claims that will disappear (can be turned off).
- 40 new death messages.Changed:
- Vehicle expiry: logging in keeps all your vehicles for 7 days, trailers included.
- Slot machine: wider, E key, one seat per machine, happiness on wins, stress on big losses.
- Vehicle and claim managers only list nearby players when adding someone.
- The car wall at other people's claims now also works at crawling speed.
- Many in-game texts have been reworded and are easier to read.Fixed:
- Free car by right-click now really works, and trailers get detached.
- Clear quests count across the whole town, not just one small spot.
- Canning and tea notes accept empty jars and kettles.
- Nest quests no longer get stuck.
- The first right-click after logging in is smoother.Update 1.41.0: The monkey slot machine, sub-zones with rights and a wall for cars
- Slot machine: Gamble cash at the new monkey machine, $0.10 to $2 per spin, with wild monkey, banana free spins and a jackpot of up to $500. The house wins. Mostly.
- Second bag: Under an ALICE or Legendary backpack you can wear a duffel bag low on your back, at the cost of being a bit slower.
- Claim sub-zones: A sub-zone now uses exactly its own rights, so you can open the crates in the reading corner to someone and nowhere else.
- Foreign claims by car: You slow down gently just before the border, and the border is a wall. No damage, no getting stuck anymore.
- Nearby: The list stays open when you take items, and Shift + click pins it. Pinned, it shows a pin.
- Level up: When someone levels up, everyone now reads it in chat, with rotating lines.
- Votes: Every vote now pays a random $10 to $50 into your account, plus the surprise package.
- Belt flashlight: Only falls while sprinting, 5 % per sprint, then 3 minutes of peace.
- Distillery: Vaccine and disinfectant are gone from it, a new vaccine concept is coming.
- Furniture store: Dismantled furniture sells again, no matter which way you took it apart.
- Rank above your head: No longer covers the progress bar and only returns after your chat text is gone.
- Right-click menu: Entries with their own game icon show it again.
- Shops: The crates at the stands are empty, no more loot there.
- Recovery after death: Read books, magazines and maps are remembered again.
- Team help: Moderators and admins can enter any car for 15 minutes with helper mode to help you with problems. Every drive is logged.
- Corpse sickness: The smell of corpses no longer makes you sick. Loot after a horde fight without a gas mask and without waiting.
Update 1.40.2: Faction chat, dances and a kill counter that no longer drops
- Hotfix 1.40.1: zombies take damage again. Friendly fire protection in the PvP zone is off for now.
- Kill counter: no longer drops after reconnecting or a restart and keeps counting right away, under "Info" and in the leaderboards.
- Faction chat: /f text goes to your faction, only your people can read it.
- New dances: Griddy, Gangnam Style, Caramelldansen and more in the emote wheel (hold Q).
- Duffel bag on backpack: now also works with tool, weapon and worker bags and the travel hiking pack. If it doesn't work right now, the option tells you why.
- Notice board: now also on the minimap, and "Show on map" marks the target with a blinking marker and its name.
- Chat tips: one tip every 20 minutes, ten new ones included. Can be turned off under Settings > Misc.
- Map: "Players on map" now explains who you see and who sees you (only claim and faction).
- Engine parts: stripping an engine now only works on your own claimed car. Removing other parts stays as before.
- Car repairs: glove box and radio can be repaired in the mechanics window, modded cars included.
- Faction tag: upper and lower case as you like. Each tag can still only be taken once.
- Faction window: wider and tidied up, nothing overlaps anymore.
- Names above heads: tag, rank and crown no longer flicker.
- Login error: the red "Error 1" is gone, mowing and raking work again.
- Manuals: vehicle manuals you find are no longer torn up after reading.
- Restoring: when the team restores your character, read books and reading bonuses come back too, and that death no longer counts towards the journal tiers.
- Safer journal: the server double-checks shortly after giving skills back and fills in anything missing.
- ATMs: the team can now place up to 200.
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