First steps
Welcome to AffenBiss AffenBiss is coded in-house instead of a pile of mods: our own bank, our own claims, our own events. This covers everything that differs from the normal game. Search on the left or start here.
Your first day → First steps
Your first day The first steps, so you don't start from zero after your first death.
How it works Check your starter kit: school bag, club with saw blade, hunting knife, flashlight with battery, water, food, bandages and a note. No money included. Find the AffenBiss button in the left sidebar: profile, leaderboards, claims, vehicles, tickets, FAQ and this guide. Find a house and claim it: right-click the house, "Claim house". Free up to 20 x 20 tiles. Claim a car, even without a key. Then nobody can steal it.Collect cash without shuffling items: right-click a corpse, wallet or bag, Take cash . Grabs it all at once into your inventory. Deposit any cash you find at an ATM . Cash stays on your corpse when you die, your account doesn't. Vote every 2 hours: 10 to 50 $ to your account plus a package.Good to know After logging in you get 10 seconds of login protection from zombies (green countdown above your head). On your first death you keep 80 % of your skills (journal, works automatically). The AffenBiss menu ← Welcome to AffenBiss The AffenBiss menu → Learning Project Zomboid
What your body needs Zombies aren't the only thing that kills you. Keep an eye on the small icons on the right edge of the screen: they show how you're doing. Hover over one to see what's going on.
Good to know Food and drink: Fresh food spoils fast, canned food lasts almost forever (bring a can opener or a knife). Tap water and power won't last forever. Collect bottles early and catch rain. Unboiled water from a pond or barrel makes you sick.Sleep and mood: Tired survivors hit worse and see less. Sleep in a safe, locked room. Boredom and sadness drag your mood down: books, music and good food help.Weight: Carrying too much makes you slow and exhausted. Bags and backpacks hold more when you wear them or carry them in your hands. Fetch heavy stuff like planks and metal by car.← The AffenBiss menu Understanding zombies → Learning Project Zomboid
Understanding zombies Zombies hear you and see you. Quiet and careful survivors live longer.
Good to know Noise attracts: Gunshots, car alarms, smashed windows, loud music: anything that makes a racket pulls in zombies from all around. Quiet beats fast. Press C to sneak.Nights are dangerous: On our server zombies are really active at night, and then about one in ten is a sprinter. During the day they shamble slower. Plan your trips for daytime and be back before dusk.A bite is serious: A bite infects you, and the infection is usually fatal. So never fight several at once and don't get surrounded. AffenBiss has a rare Knox vaccine, see "Making the Knox vaccine".← What your body needs Fighting without dying → Learning Project Zomboid
Fighting without dying Hold the right mouse button to aim, left to swing. Space shoves a zombie away. Once it's on the ground, stomp it. One enemy at a time.
Good to know Endurance: Every swing costs energy. Out of breath, you hit weaker and move slower. Back off before you run out, and fight at doors and corners rather than in the open street.Weapons break: Every melee weapon wears down, hover over it to see its condition. Always carry a spare. Guns are strong but loud: one shot in town brings half the town.← Understanding zombies Treating injuries → Learning Project Zomboid
Treating injuries Press H to open the health panel. Right-click a body part to see what you can do.
Good to know Stop the bleeding: Bandage bleeding wounds right away, a ripped piece of clothing works as a bandage. Disinfecting (alcohol, disinfectant) keeps the wound from getting infected.Glass, bullets, fractures: If glass or a bullet is stuck in the wound, pull it out with tweezers. Broken bones need a splint made from a plank or stick plus a bandage, then lots of rest.Rest heals: Eating, drinking and sleeping well makes wounds heal faster. Change bandages regularly, dirty bandages cause infections.← Fighting without dying Loot and base → Learning Project Zomboid
Loot and base Kitchens have food, bathrooms have medicine, garages and sheds have tools. Open cupboards, fridges and crates nearby, their contents show up in the loot window on the right. Press M for the map.
Good to know A safe home: Pick a house on the edge of town, not right in the centre. Close the curtains, board up windows with planks and nails, shut the doors. Here on AffenBiss you claim your house so no stranger gets in: see "Claim a house".Plan ahead: Build rain barrels, collect seeds, look for a generator. If you think about water and food early, winter won't scare you.← Treating injuries Getting better → Learning Project Zomboid
Getting better Every skill grows when you use it: carpentry when building, cooking at the stove, aiming when shooting. Press L to see your progress and levels.
Good to know Read books first: Skill books multiply the experience you get, but only if you read them before practising. Volume 1 covers levels 1 and 2, volume 2 levels 3 and 4, and so on.Magazines and TV: Magazines teach recipes, for example for traps, repairs or weapon care. Early on the TV is worth it too: some shows give experience as long as there's power.← Loot and base Tips for Build 42 → Learning Project Zomboid
Tips for Build 42 AffenBiss runs on Build 42. If you know Build 41, a few things are new.
Good to know It's dark: Nights and houses without power are pitch black. A flashlight, lighter or lantern belongs in your bag. In the dark you spot zombies late.Crafting with stations: Many recipes need a workbench, an oven or a forge. The crafting window shows what you're still missing for a recipe.Learning recipes: You don't know many recipes from the start. You learn them from magazines, through your profession or once the skill is high enough.New crafts: Blacksmithing, pottery, masonry, carving, glassmaking and stone tools: with enough time you can make almost anything yourself.Animals: Chickens, cows, sheep and more can be kept. They need food, water and a pen. In return you get eggs, milk, wool and meat.Empty-handed: No axe? Stones and branches make simple tools and weapons. Good enough to start with until you find better stuff in a garage.← Getting better All ways compared → Making money
All ways compared No daily cap, no login money and no interest. Money almost always goes to your account . From easy start to big money:
Making money Way What it is Payout Voting every 2 h, safe, works offline too 10-50 $ Looting cash Cupboards, wallets on zombies 0.45-7.50 $ per bill Crops at the farm high demand, low price 0.50-3.50 $ Wood, charcoal McCoy Lumber up to 10 $ Fish Fish hall 5-24 $ Books Library, new title 20 $ Jewelry, bars, trophies Pawn shop up to 400 $ Global events every 90-120 min 20-300 $ Defending a distress call about every 4 h 150 $ + token Leather, game, butter Farm, animals and hunting 20-150 $ Iron and steel bars Metal works, smithing 100 $ Vending machine your own shop, works offline too you set it Cars to players account to account you set it Scratch cards Vote package, found loot, right-click 5-50 $
Good to know Deliver lots of different goods instead of one in bulk: each business gets saturated per item, server-wide. First to deliver gets the full price. After one day without deliveries, demand is back to full. Trait Haggler : 5 % more when selling, 5 % less when buying. Heads up State shops, special stock and survivor posts no longer exist. Older videos and texts are outdated on this. Selling at the lumber mill ← Tips for Build 42 Voting → Making money
Voting The safest income for beginners: vote every 2 hours, money lands in your account instantly, even if you vote while offline.
Jackpot banner How it works Type /vote in game or use the AffenBiss button, tab Vote . On your phone use affenbiss.de/vote. The vote page opens in your browser, cast your vote. Money is in your account instantly, the package arrives on your next login (after 20 seconds). Numbers Money per vote 10-50 $ (random, 30 $ on average) How often every 2 hours Bonus scratch card 30 % chance Air drop radio in the package rare, about 2 %
Good to know The package contains e.g. nails and screws, metal sheets, batteries, engine parts, canned food, seeds, ammo or antibiotics. Right-click the scratch card to scratch it: 1 in 4 wins 5 to 50 $, straight to your account. ← All ways compared Selling to businesses → Making money
Selling to businesses Businesses buy goods and pay to your account . How much they pay depends on how saturated they already are today.
How it works Find the business on the map. Hover over it to see what it buys. Put the goods loose in your main inventory (not in bags, not in your hands, not favorited). At the trader press E or right-click, tab Sell . Pick an amount or All , then Sell . Max 200 items per sale. Saturation per item State Price High demand (green) full price Demand met drops with every item double the demand 30 %, after that it takes nothing more Market quake (every 6 h) 1-2 shops +/-5-15 %
Good to know Only intact stuff is accepted: full condition, food fresh and not bitten, containers empty. Exception: planks, firewood, branches, twigs, pipes and rods are taken in any condition, just not broken. Demand is server-wide and calculated for at least 5 players. It refills within one day. Buying and reselling never pays off: businesses pay at most 60 % of the cheapest shop price. Sell tab ← Voting The businesses → Making money
The businesses Six businesses buy goods, plus the library and gas station. All are on the map.
Who buys what (full price) Business What Price McCoy Lumber (Muldraugh) Charcoal, firewood bundles, logs, planks 0.10-10 $ Metal works (Irvington) Iron and steel bars, metal sheets, scrap, pipes 0.50-100 $ Farm (Echo Creek) Crops, herbs, eggs, butter, wool, yarn, meat, leather 0.50-150 $ Fish hall (Brandenburg) 22 fish species, crayfish, bait fish 2.50-24 $ Pawn shop Jewelry, watches, gems, trophies, bars 1.50-400 $ Furniture store dismantled furniture, about 20 % of the shop price per item Libraries (3, incl. March Ridge) Books 20 $ / 2 $ Gas station Gas from the still, cash 0.72 $ per liter
Good to know Best prices per item: large raw leather 150 $, game 50 $, turkey 40 $, butter 20 $, yarn 15 $. The farm has high demand for crops (25-30 per player per day), low for meat and leather (2-6). Farm buyer ← Selling to businesses Pawn shop → Making money
Pawn shop Every valuable you find in the world turns into money here. Pure looting, no crafting needed.
Numbers Item Price Gold bar 400 $ Silver bar 200 $ Gold trophy / silver / bronze 150 / 120 / 80 $ Military medal 80 $ Gold medal 75 $ Diamond / ruby / sapphire 50 / 45 / 40 $ gold classic watch 50 $ Jewelry 1.50-15 $
Good to know Demand is low (usually 1-3 per player per day). Bring rare pieces early in the day. Pawn shop ← The businesses Library → Making money
Library Three libraries with a shared collection, all on the map, one of them in March Ridge. Handing in books earns money, reading on site costs a little from volume 2 on. You can't take books with you.
How it works Right-click at the library, Library: Catalog . Tab Hand in : sell books. Tab Read : pick a book, read it on site. Numbers Hand in a new title 20 $ More copies 2 $ (up to 10 per title) Reading volume 1 and magazines free Reading volume 2 / 3 / 4 / 5 3 / 6 / 10 / 15 $ Cassettes 3-5 $
Good to know You pay once per title, continuing is free. Your reading progress counts in all three libraries. Too far? Book vans at the drop-off points take them there. Takes a few hours, 25 % get lost on the way, the money arrives even when you're offline. Library, Hand in tab ← Pawn shop Money from events → Making money
Money from events Joining pays off: distress calls and global events pay straight to your account.
Distress call held Numbers Event Reward Distress call defended (present 60 % of the time) 150 $ + 1 mission token Combat contest, place 1/2/3 300 / 150 / 75 $ Work and fun contest, place 1/2/3 150 / 75 / 40 $ Place 4 and below 20 $ Horde held off 100 $ + tokens for the top 3 Server goal reached 200 $ for everyone who does their half
Good to know Global events run every 90-120 minutes with 8+ players online, distress calls about every 4 hours with 15+ players. To get placement money you need the event's minimum score (e.g. 10 kills in the skull contest). ← Library Your vending machine → Making money
Your vending machine Your own shop: it sells even while you're offline. Customers pay from their account, the money piles up in the till.
How it works Buy it at the furniture store (2,500 $). Place it in your own claim by right-clicking the item, can face 4 directions. E at the machine: put goods in the slots, set a price.Pay out the till at the machine to your account. Numbers Slots 12, each up to 50 of the same item Price your choice, max 3x market value No market value max 500 $ per item Fee 5 % to the state Per person 1 machine, 1 per claim
Good to know The machine cools like a fridge, with power food stays fresh. Everyone sees your machine on the map and its goods when hovering over it. If it gets dismantled or the claim is gone, the whole till goes to your account. Heads up Not allowed: cash, deeds, vehicle titles, air drop radios, ATM kits. Your machine, till ← Money from events Selling fuel → Making money
Selling fuel Gas stations buy gas, paid in cash. Best is your own brew from the still.
How it works Carry gas cans in your bag or park your car next to the pump. E at the gas pump.At the bottom, Sell biofuel . Numbers Buy price 0.72 $ per liter, cash Per gas station and game day up to 800 l For comparison: buying 2 $ per liter
Good to know Using your own fuel saves more than selling it: 2 $ per liter. Gas pump, selling ← Your vending machine Trading between players → Making money
Trading between players Whatever businesses won't take, other players might buy.
Numbers Selling cars Vehicle manager, account to account, rare found cars too Trade corner corner in your claim, others can drop off (and take) Vending machine your own shop, sells while offline Cash just hand it over Offers Discord marketplace
Selling a car ← Selling fuel Slot machine → Making money
Slot machine For fun, not profit: on average just under 20 % of your bets go to the machine. It's wherever the staff placed it.
How it works Right-click Play slot machine . Insert cash: +5 $ , +20 $ or +50 $ . Choose your bet, SPIN . Cash out gives your credit back in cash.Numbers Bet per spin 0.10-2 $ Payout rate 80.55 % Max win 500 $ per spin Free spins 3/4/5 bananas = 10/15/20, double winnings
Good to know If you walk away, log out or don't play for 5 minutes, your credit is paid out. Monkey machine ← Trading between players Game table: poker → Making money
Game table: poker Up to 6 players Host starts At the game table you play against each other, not against the state: Texas Hold'em with up to 6 people. The money comes from your account.
How it works Walk to the game table, press E or right-click. You can watch from up to 10 tiles away. Click a free seat, pick your buy-in, sit down . The money moves from your account to the table. Whoever sits down first is the host (crown). The host clicks Start round once everyone is seated. After that, hands keep coming on their own. Pause after this hand stops the table again. Check , Call , Raise or Fold . Each turn has 30 seconds.Table levels Blinds Money at the table 1 / 2 $ 20-200 $ 2 / 5 $ 50-500 $ 5 / 10 $ 100-1,000 $ 10 / 20 $ 200-2,000 $ 25 / 50 $ 500-5,000 $
Good to know At the end the winners show their cards. Losers decide for themselves: Show cards or Keep hidden . Without a click they stay hidden after 6 seconds. If everyone else folds, the winner decides whether to show. If the host leaves, the next player becomes host. When you stand up, your table money goes back to your account. Heads up 1 % of every round goes to the state. ← Slot machine Monkey UNO → Making money
Monkey UNO The second game at the game table: play a card matching the colour or number of the top card. First one out of cards wins. Also works without any stake.
How it works At the game table click a seat, pick the stake and sit down. The host (crown) starts the round when everyone is ready. Everyone gets 7 cards. Click a matching card or draw from the draw pile . 20 seconds per turn. Click UNO! when you play your second-to-last card. Numbers Card Effect Skip the next player misses a turn Reverse play goes the other way +2 the next player draws 2 and misses a turn Wild always fits, you pick the colour Wild +4 pick the colour, the next player draws 4
Good to know Stake: none, 10, 25, 50 or 100 $. Whoever set up the table decides what is allowed. The winner takes the whole pot, 1 % goes to the state. Heads up Forget UNO! and anyone can catch you for 3 seconds: 2 penalty cards. ← Game table: poker Scratch tickets → Making money
Scratch tickets You find scratch tickets in the world. Right-click, scratch, done: winnings go straight to your account.
How it works Put the scratch ticket in your inventory. Right-click the ticket, Scratch the ticket . Winnings land directly in your account, the ticket is gone afterwards. 1 in 4 tickets wins Prize Share of wins 5 $ 40 % 10 $ 30 % 20 $ 20 % 50 $ 10 %
Good to know No ticket pays more than 50 $. An already scratched winning ticket is cashed with Cash in winning ticket . ← Monkey UNO What to spend money on → Making money
What to spend money on Almost everything is paid from your account. You only need cash at the gas pump and the slot machine.
Numbers What Price Bank tiers 2-7 250 to 15,000 $ Claim bigger than 20 x 20 2 $ per tile (50 x 50 = 4,200 $) Fuel 2 $ per liter, cash Propane 120 $ per full tank, cash Founding a faction 1,000 $ Trailer / truck / sports car 350 $ to 17,800 $ Workshop manual (specialist shop) 1,000-2,000 $ Furniture and appliances 12-1,500 $ Vending machine / ATM 2,500 / 3,000 $ Special car paint 12,000 $ + paint kit Reading at the library 3-15 $ Barber 15 $ cut, 25 $ dye
Furniture store ← Scratch tickets ATM → Bank and cash
ATM One account per player, no card or PIN. Both characters share it. Your balance survives death.
How it works Walk up to an ATM (no power needed), press E . Type in an amount or click one. Deposit takes cash from your main inventory.Deposit all also grabs money from bags and wallet.Withdraw gives you cash.Numbers Fees none Interest none Statement the last 100 transactions
Good to know Cash stays on your corpse when you die, anyone can loot it. Deposit it! Monkey bank ← What to spend money on Account tiers → Bank and cash
Account tiers Your account has a limit. Buy more room tier by tier at the ATM.
Numbers Tier Limit Unlock 1 1,000 $ free 2 3,000 $ 250 $ 3 5,000 $ 750 $ 4 10,000 $ 1,500 $ 5 25,000 $ 4,000 $ 6 50,000 $ 8,000 $ 7 100,000 $ 15,000 $
Good to know Anything over the limit (selling, events, votes) goes into your pocket as cash . If you're offline it's saved and paid out after you log in. Yellow bar = almost full, red = over the limit. If you're over, you keep everything and can still withdraw. Heads up Buy the next tier in time, or you'll be carrying payouts around as cash. Account full ← ATM Splitting and merging cash → Bank and cash
Splitting and merging cash Money is a bill with the amount in its name. Right-click to split it or merge bills.
How it works Right-click the bill in your inventory. Split money : type an amount or pick 10 $ , 50 $ , Half .Click Split . Merge money turns many bills into one.Numbers Smallest bill 1 $ Split max 60 times per hour Weight 1 kg per $1,000
Good to know You find cash in cupboards and on zombies (wallets). A bill is worth $0.45 to $7.50. Split money ← Account tiers Your own ATM → Bank and cash
Your own ATM An ATM right in your claim.
How it works Buy the kit at the furniture shop ($3,000). In your own claim, right-click Place ATM . Remove it with right-click Remove ATM . Numbers Price $3,000 Per claim one Where only in your own claim
Same window as any ATM ← Splitting and merging cash Service tokens and Veteran Shop → Bank and cash
Service tokens and Veteran Shop You earn tokens by pitching in at events. The Veteran Shop only takes tokens, never money.
Numbers Item Tokens Paint kit 1 Magazine "The Machinist" 2 Survival radio (Air Drop) 2 Medic radio / Army radio 3 Stalker radio 4 Vehicle title (+1 vehicle) 12 Land deed (+1 claim) 16
Good to know Tokens for: defending a distress call (1), helping rebuild a broken shop (1), Horde held top 3 by kills (3/2/1). Your token balance shows in the profile in the AffenBiss menu. Veteran Shop ← Your own ATM Claim a house → Claim (your land)
Claim a house A claim is your property: nobody can touch anything there without your okay. House plus a 2-tile border, sheds included.
How it works Stand next to the house. Right-click Claim house . Bigger than 20 x 20? The game asks you about the cost. Done: right-click inside the claim opens the Claim Manager . Good to know Your very first claim comes with a Move-in kit : hammer, 20 nails, 6 planks. Claimable: houses, farm buildings, abandoned houses and unfinished builds. Police, shops or factories only via Claim request . Claim Manager, Claim tab ← Service tokens and Veteran Shop Claim land → Claim (your land)
Claim land No house? Out in the open you can claim a patch of land, e.g. for a garden, pasture or your own build.
How it works Out in the open, right-click Claim land . Pick a size: 10 x 10 or 20 x 20 around you. Then expand it like a house claim. Good to know Free. The starting land must stay inside when you expand. Claim or move any unclaimed cars on the land first. Drawing borders ← Claim a house Size, cost and count → Claim (your land)
Size, cost and count Up to 20 x 20 a claim is free, each extra tile costs $2. How big and how many depends on your playtime.
With playtime Playtime longest edge Claims from 0 h 25 tiles 1 from 8 h 30 tiles 2 from 30 h 40 tiles 3 from 100 h 50 tiles 3
Good to know Cost: 25 x 25 = $450, 30 x 30 = $1,000, 40 x 40 = $2,400, 50 x 50 = $4,200. Paid from your account first, otherwise cash from your main inventory. Each Land deed = +1 claim, max 2 deeds. Very rare in office and police desks, or 16 service tokens. Playtime = real online time, both characters combined. Draft with cost ← Claim land Draw your own borders → Claim (your land)
Draw your own borders In the Claim Manager you move each edge on its own. Yellow is the draft, dashed is the current border, and you see the same on the ground.
How it works Right-click in the claim, Claim Manager . Borders tab.Move edges N, S, W, E; size and cost are shown at the top. Save borders .Good to know Stand close to the claim to make changes. The house and all sub-zones must stay inside. Heads up Not allowed: over other claims, roads (driveways are fine), 5 tiles around spawn points, PvP zone, restricted zones, close to shops. Another house goes fully in or fully out. Borders tab ← Size, cost and count Members and permissions → Claim (your land)
Members and permissions Up to 12 members per claim. You decide who gets Containers, Build, Dismantle, Vehicles and Manage.
How it works Claim Manager, Members tab. Type a name or tap a nearby player, Invite . The other player has to be online and accept. Toggle permissions in the table (yellow = allowed). Numbers New members can use Containers and vehicles New members can't use Build, Dismantle, Manage Doors and lights every member
Good to know Managers invite and set permissions, but can't appoint managers.Your second character is automatically listed in your claims. Anyone let in through a faction doesn't count toward the 12. Members tab ← Draw your own borders Sub-zones → Claim (your land)
Sub-zones Parts of the claim with their own permissions: your buddy can build in the workshop but can't touch the pantry.
How it works In the claim, right-click Sub-zone , Set corner 1 here . Walk to the opposite corner, Corner 2 here + create , give it a name. In the Claim Manager click the zone and set Entry, Containers, Build, Dismantle per member. Numbers Per claim up to 8 sub-zones Location fully inside the claim, no overlap
Good to know Inside the zone only its permissions apply. Owners and managers can do everything everywhere. Sub-zones tab ← Members and permissions Trade corner → Claim (your land)
Trade corner Strangers can't do anything in your claim unless you allow it: drop off items or trade in a small corner.
Numbers Checkbox "Strangers drop off here" drop off anywhere in the claim, take nothing Sub-zone "Strangers drop off" drop off only there Sub-zone "Drop off + take" small swap corner
Good to know Strangers have to stand close (max 2 tiles). A sub-zone without trading stays private, even if the claim has "Strangers drop off" turned on. Heads up "Strangers drop off" doesn't work together with "Invite-only access". Checkbox in the Claim tab ← Sub-zones Lock access → Claim (your land)
Lock access Without the lock strangers can walk in but not touch anything. With it they stay outside the border.
How it works Claim Manager, Claim tab. Tick Invite-only access . Access ← Trade corner What strangers can't do → Claim (your land)
What strangers can't do In someone else's claim nothing works without permission. The server checks this, not just your game.
Numbers Open containers, cupboards no Build, dismantle, move furniture no Doors, lights, stove, radio no Water, rain barrels, plants no Traps, fishing nets, corpses no Chop trees, dig no Drive in no, acts like a wall
Good to know Items on the floor in a claim never get cleaned up. Spoiled stuff in containers is only removed outside claims. Animals in a claim are protected as long as hunger and thirst stay below 80%. Outside claims nothing is protected: anything you build there, anyone can tear down. Message in someone else's claim ← Lock access PIN locks → Claim (your land)
PIN locks Secure doors and containers in your claim with a number code, even against members.
How it works In the claim, right-click a door or container, Set PIN . Type 4 to 8 digits, Enter confirms. Numbers Unlocked 15 minutes After 3 wrong tries 5-minute cooldown Range 3 tiles
Good to know Without the code only whoever set the lock gets in. Owners and managers can remove it but not open it. Enter PIN ← What strangers can't do Label containers → Claim (your land)
Label containers Name, color and icon for crates, cupboards and fridges. Saves searching.
How it works In the inventory, right-click the container button in the button bar. Label : name (up to 30 characters), color, icon with search.Good to know With presets and copy/paste you label 20 containers in a minute. Label ← PIN locks Expiry and absence → Claim (your land)
Expiry and absence Claims live by being lived in. 14 real days without a visit from you or a member, and it's gone.
Numbers Warning 24 h before Expiry after 14 real days without a visit After that locked for 3 days, can be returned via ticket Then the area gets reset
Good to know The countdown shows in the profile in the AffenBiss menu ("Claim gone in", red under 3 days) and in your account on affenbiss.de. Going away for long? Write a ticket beforehand and the team marks the claim as absent. Then the clock stops. Claim levels: from 7 days "Settled", from 30 "Homestead" (5-tile zombie-free border), from 90 "Old-timer". Level and days in the Claim Manager ← Label containers Release and transfer → Claim (your land)
Release and transfer Hand it to a player or release it completely. Releasing wipes everything in the claim.
Numbers Release everything in the claim is removed, paid land is lost Transfer to an online player with a free slot, you stay a member Cooldown 5 min between claiming and releasing Releasing fresh claims often up to 6 h cooldown
Heads up Pack everything before releasing! Otherwise containers, builds and contents are gone. More tab ← Expiry and absence Respawn in your claim → Claim (your land)
Respawn in your claim After death your claims are at the top of the spawn list. You spawn in the middle.
Good to know Only in your own claim, not as a member. Spawn selection ← Release and transfer Claim request → Claim (your land)
Claim request Police station, fire station or a shop? Those only work via a request to the team.
How it works When you claim, the game asks whether to send a request. The cost is charged right away. Open a ticket on Discord with the request number #... . Numbers Rejected money back After approval 48 h to log in No answer money back after 7 days Open at once one
Good to know More space via ticket: clans of 4+ players (for in-game money) or free for businesses open to everyone. Prompt when claiming ← Respawn in your claim Animals in your claim → Claim (your land)
Animals in your claim In an animal zone inside your claim, animals stay calm and take no damage.
Good to know No damage from hits, shots, cars or zombies, as long as hunger and thirst stay below 80% . Feed them! Animals don't bang against doors and walls. Herd table ← Claim request Found a faction → Faction
Found a faction A gang with a tag before your name, shared cash, chat and map.
How it works AffenBiss button, Manage , Create faction . Start tab: name (3-24 characters) and tag (2-5 characters).Hit Start . Numbers Playtime 5 hours Cost $1,000 from your account Members up to 12, 1 leader, up to 3 deputies Invite online only, 60 seconds
Good to know Both characters of one player count as one member. No damage against your own gang. Start faction ← Animals in your claim Faction cash → Faction
Faction cash The gang's shared money, booked from and to your bank account.
Numbers Deposit every member Withdraw leader and deputies Withdraw per day max $3,000 Tiers like the account, $1,000 to $100,000
Good to know If the faction is disbanded, the rest of the cash goes to the leader. The ledger shows the last 30 transactions. Cash tab ← Found a faction Chat, map, tag → Faction
Chat, map, tag Everything that holds the gang together.
Numbers Chat /f text (up to 200 characters) Tag and color Settings tab, with preview Map teammates on map and minimap, up to 20 markers
Good to know Right-click the world map, Faction: mark here . Map tab ← Faction cash Faction in your claim → Faction
Faction in your claim Instead of inviting everyone one by one: let the whole faction in with fixed permissions.
How it works Faction, Claims tab. Let faction in and set permissions.Good to know Anyone who leaves only loses the permissions. Claims tab ← Chat, map, tag Claim a car → Vehicles
Claim a car Nobody else can start a claimed car, strip parts or siphon fuel. You don't need a key for this.
How it works Stand next to the car or get in. Right-click the vehicle, Claim vehicle . Done, right-click opens the Vehicle Manager . Numbers New claims max 4 per 30 min Release not until 10 min after claiming
Heads up To drive you still need a key or hotwiring. Not in someone else's claim and not in the PvP zone. Vehicle Manager ← Faction in your claim How many cars → Vehicles
How many cars More playtime, more cars. Trailers count too.
Numbers Playtime Vehicles from 0 h 3 from 8 h 4 from 30 h 5 from 100 h 6
Good to know Each Vehicle title = +1 slot, up to 5 titles. Very rare in workshops, garages, police desks, or 12 service tokens. An unclaimed trailer belongs to the claimed vehicle towing it. Your vehicles ← Claim a car Vehicle Manager → Vehicles
Vehicle Manager All your cars with location, mileage and expiry. Here you decide who can drive.
How it works Right-click the car Vehicle Manager , or AffenBiss button, Manage. Pick a car: Map, Rename, Release. Who can drive : Once, Lend (1, 2 or 6 h) or Permanent.Numbers Drivers per car up to 10 Distance when releasing 15 tiles Loan time up 10 min to pull over
Good to know Quick: right-click a player, Let them drive once . Borrowed means: driving and trunk yes, removing parts and siphoning no. Let drive ← How many cars Sell or gift a car → Vehicles
Sell or gift a car Payment goes account to account, the seller gets the money even while offline.
How it works Vehicle Manager, pick a car, Sell or Gift. The buyer stands at the car and accepts within 60 seconds. Numbers Buyer needs a free vehicle slot Price whole dollars, up to $1,000,000 Fee none
Sell ← Vehicle Manager Expiry → Vehicles
Expiry 7 real days without a login and a car gets scrapped , contents included.
Numbers Deadline 7 real days Timer resets on every login and when driving Warning 24 h before In your own claim never expires
Good to know Going away for a while? Park your cars in your own claim. Expires today ← Sell or gift a car Car dealers → Vehicles
Car dealers Rare vehicles are only sold here. Paid from your account, the car is registered to you right away.
Numbers Dealer Prices Trailer Yard (near West Point) trailers $350-1,100, semi-trailers $5,400-7,500 Truck Yard (Brandenburg) tractor units and trucks $5,000-11,300 Sports Car House (Louisville) $13,600-17,800
Good to know The car waits at the pickup spot, empty and unlocked , with key and 5 to 150 km. Dealer only: semi trucks and trailers, army trucks, Bushmaster, DeLorean BTTF, GT500e. About every 14 days a rare sports car shows up somewhere in the world. The feed announces it, without location. Truck Yard ← Expiry Workshop manuals → Vehicles
Workshop manuals For every mod vehicle, Nolan's specialty store sells the matching manual. Nowhere else.
Numbers Everyday car $1,000 Army vehicle, trailer $1,500 Sports car, heavy vehicle $2,000 Stock each manual 1x per week, server-wide
Good to know Learned instantly on purchase. Specialty store ← Car dealers Mileage and wear → Vehicles
Mileage and wear The more kilometers, the less a car can be repaired.
Numbers up to 80,000 km repair up to 100% from 250,000 km only up to 60% Found cars 15,000-220,000 km Rare cars 2,000-20,000 km
Good to know Mileage and limit are shown in the mechanics window. Heater, glovebox and radio can be repaired there. Cars use 25% more fuel than in the base game. Mileage in the mechanics window ← Workshop manuals Paint job → Vehicles
Paint job Custom color, factory color or special paint. Only you see the preview.
How it works As the owner, hit Paint in the mechanics window. Pick a color and stay at the car (about 7 minutes). Numbers Custom color 2 full paint buckets Factory color 1 paint kit Special paint 1 paint kit + $12,000
Good to know Paint kits: rare in workshops and garages, or 1 service token. Paint ← Mileage and wear Scrapping → Vehicles
Scrapping Take apart wrecked cars for metal.
Numbers You need mask and torch with 10 charges Duration about 40 seconds Other players' cars only below 65% condition, not in someone else's claim
Good to know The car has to be empty, unhitched and without passengers. Right-click the car ← Paint job Push and unstick → Vehicles
Push and unstick Car stuck or on its roof? Push it or free it.
Numbers Push from the front, back or a corner to turn it, costs endurance Free car back on its wheels, out of the ground, unhitch trailer Cooldown 20 s per player, 60 s per car
Heads up Release the handbrake. Not next to someone else's land (4 tiles distance). Right-click on the car and messages ← Scrapping Refueling → Vehicles
Refueling Refuel through a window: pick a target, set the amount, see the price first. Cash only.
How it works At the pump E . Pick a target: a car at its fuel cap or a gas can. Set the amount with the slider, 10 l or Fill up . Pump .Numbers Gas $2 per liter, cash Per fill up to 500 l Propane tank $120 when full, partial fills prorated Restock about 50 l per pump per day
Good to know Empty pumps are normal. Restock arrives as a 250 l delivery. Tanker trucks have two tanks. In the right-click menu every entry says own tank (the one it drives on) or cargo tank , with the fill level. Fuel pump ← Push and unstick Air Drop → Events
Air Drop Use a radio, a crate drops from the sky, and a horde comes with it. Whoever gets there first gets the crate.
Air Drop incoming How it works Get a radio and go outside . Right-click the radio, Call in a supply drop , confirm. The radio is used up. After 80-100 seconds the crate lands 6-14 tiles from you. Watch for the smoke . Loot the crate, fight off the horde. Radio types Radio Contents Army 2 army weapons with ammo, gear, rations Medic lots of medicine, some food, no weapons Survival food, water, tools, tent, seeds, fishing rod Stalker gas mask, vest, 1 weapon, 3 guaranteed rare items, guarded Emergency radio random: Army, Survival, Medic or Stalker
Good to know Up to 3 crates per player at once, 1 minute cooldown between calls. Trait Radio Operator : 20 % shorter cooldown. Every 5th crate is full, plus a packed army backpack. At night 25 % more zombies show up, but legendary loot only drops at night (22:00-6:00) or in the PvP zone. Radios are never sold for money: Veteran shop (2-4 tokens), votes, notice board, rarely in army depots. Heads up The horde comes even if you loot the crate fast. Army and Stalker send a second wave. ← Refueling Horde and guards at the drop → Events
Horde and guards at the drop There's work waiting at the Air Drop. Here's how the horde plays out:
Landed, Stalker Numbers Per wave about 40 zombies, 15 already at the smoke Waves Medic and Survival 1, Army and Stalker 2 Next wave when only 20 % are left standing, after 30 s Toughness 1.5x, no sprinters Stalker guards 3-5 of them, 2.5x tough, carry loot themselves
Good to know No zombie spawns closer than 45 tiles to a player, they come in from outside. Anyone within 400 tiles sees direction and distance to the crate. ← Air Drop Rare loot → Events
Rare loot Some items no longer spawn freely in the world, only from Air Drops, held events and PvP drops.
Drop with loot Numbers Chance per drop or event 20 % Of those, legendary every 4th hit Normal sledgehammers, katana, M16, hunting rifle, MSR7T, scopes, red dot, laser Legi magazines only from Air Drops, events and event zombies
Good to know The whole server sees the find: "Something rare is in the Air Drop of ..." First come, first served. ← Horde and guards at the drop Distress call → Events
Distress call A horde attacks a shop or business. Defenders get money and a token.
Distress call, fight in the zone How it works Chat announcement 10 minutes ahead, reminders at 5 and 1 minute. Head over and stand in the red zone (45 tiles around the target). Fight off 3 waves. You win when all waves are gone or the target holds for 25 minutes. Numbers When about every 4 h, with 15+ players Zombies 60 + 15 per defender, up to 200 Reward (present 60 % of the time) $150 + 1 service token Rare loot 20 % for one defender
Good to know Lost? The shop is wrecked and closed, fixed again after 2 hours. Faster via Rebuild : bring planks, nails, screws, sheet metal. Chip in 25 % or more to get a token. ← Rare loot Global events → Events
Global events Every 90 to 120 minutes an event starts for everyone, 15 minutes long. A card at the top shows the task, time left and top 3.
Numbers Type What Reward Combat contest kills, pan, shoving, car ... $300/150/75 Work contest trees, fish, running, sewing, fence games ... $150/75/40 Horde 6 waves at hospital, mall, police, bar, church $100 + tokens Drop Air Drop at the player with the most people around Loot Server goal everyone together, per player online 30 kills, 2.5 km or 5 meals 200 $
Good to know From 8 players online. From 4th place on you get $20 for taking part if you hit the minimum. For the server goal, only those who do at least half their share get paid (15 kills, 1.25 km or 3 meals). Tagging along earns nothing. The card can be minimized, moved or turned off in the AffenBiss menu. You can still take part. Event card ← Distress call Weather bonus → Events
Weather bonus The right weather gives +50 % XP. The weather monkey above the moodles shows what's going on.
Weather monkey Numbers Weather Bonus Storm Carpentry, Maintenance +50 % Thunderstorm Electrical +50 % Snow (outside) Fitness, Strength +50 % Rain Farming +50 % Fog (outside) Sneaking, Lightfooted +50 % Sun 20 % less endurance used when running
Good to know Nonstop farming won't pay off, there's an hourly cap. ← Global events Hotspots → Events
Hotspots Guarded spots with good loot: army, police, gun stores. Exact locations stay secret.
Numbers Big spots about 60 tough guards, treasure chest 1x per week Small spots about 18 guards Guards respawn gradually, fully within 24 h
Good to know Bring a crew. No claim inside the building or within 10 tiles around it. Hotspots at a glance ← Weather bonus Notice board → Events
Notice board Jobs are posted in 12 towns: deliver, craft, hunt, explore. Rewards are items, XP and reputation, no money.
How it works Find a board on the map, E . Pick notes, pin up to 3 (they then show at the screen edge with progress). Finish the job, turn it in at the board. No need to accept it first. Reputation ranks Points Rank Unlocks 25 Helper hard notes, bounties 75 Known 6th note 175 Reliable special notes 350 Respected choose your reward 600 Legend golden name
Good to know Each note once per day, new ones at midnight. Whole board done: duct tape and wood glue. All boards in one day: Survival radio. Helper of the week: Survival radio and 24 h of +20 % XP on one skill. Notice board ← Hotspots Restarts and feed → Events
Restarts and feed The server restarts four times a day. A card at the top counts down.
Restart card Numbers Restarts 1:00, 5:00, 10:00 and 15:00 Warnings 15, 10, 5 and 1 minute Mod update 5 minute warning, then restart your game 5:00 with backup and map reset
Good to know In the last minute: find a safe spot, log out first, wait 1-2 minutes, then reconnect. Deaths, levels, crowns, Air Drops and new claims show up in the Discord feed and on affenbiss.de, never with a location. ← Notice board Distillery → Crafting and living
Distillery Distill booze and make fuel, in your claim. 16 drinks plus biofuel.
How it works Build: Metalworking 3, Carpentry 3, hammer, pot, metal pipe, 4 planks, 8 nails. Place it in your own claim, E . Pick a recipe and amount (1-10 bottles), Start mash . Let it mature until the bar sits in the bright zone: perfect . Wood into the fire slot (Wood ), Distill , then Pour out . Some recipes Drink Cooking Ferments / distills Beer, cider, gin 1 15-20 min Vodka, wine 2 25 min Rum 3 35 min Biofuel 3 + Farming 2 30 min, 10 l Brandy, tequila 4 40 min Whiskey, vermouth 5 35-60 min
Good to know The mash stays perfect for 2 real hours, then turns to vinegar (up to 50 %). Lower quality = fewer bottles. Wood: plank or firewood = 1 unit, log = 3, up to 10 units. Fueling up with your own biofuel saves $2 per liter. Distillery ← Restarts and feed Bees and honey → Crafting and living
Bees and honey Build a hive, add a colony, let the frames fill up, extract.
How it works Build a beehive (Carpentry 4) and place it outdoors . E on the hive, Add a colony : honeybee, bumblebee or Zombee.Insert frames, wait. Full frames into the honey extractor (4 at once), Extract . Numbers Per full frame 1.5 l raw honey Indoors only half the honey Active daytime only, no rain (Zombees always)
Good to know Nearby beds get a growth boost once a day. You find a colony while foraging or with bait. Honey is needed for vermouth and the Knox vaccine. Beehive ← Distillery Cooking → Crafting and living
Cooking One window for everything: put a dish together, cook it, take it out.
How it works Right-click a pot, pan, bowl or stove, Cook is right at the top. Add ingredients (click = 1, Shift+click = all). Empty pot: Add water fetches water. Cook takes the dish to the stove for you. The top shows when it's done and when it burns.Good to know Spices take up no space. Recipes tab: dough, slicing, canning.Cooking ← Bees and honey Water pipes → Crafting and living
Water pipes Connect rain barrels to a sink, shower or toilet. Water comes through the pipe purified .
How it works Pipe wrench and metal pipes on you, build rights in the claim. Right-click a basin or barrel, Water pipes ... . Pick a source, Connect . Numbers Pipes 1 per 10 tiles (rounded up) Length up to 40 tiles, 3 floors Barrels per basin up to 6 Basin / tub 20 l / 100 l
Good to know Rainwater in the barrel itself isn't clean, only once it runs through the pipe. Pour all in empties all full buckets and bottles into a barrel at once.Water pipes ← Cooking Area work → Crafting and living
Area work Drag a rectangle, your character works through it tile by tile: sow, water, harvest, mow, chop, fertilize.
How it works Right-click the ground, Area work ... , pick a task. Click the first and second corner (up to 10 x 10). Red = no rights, skipped. Your character works in a snake pattern. To cancel: Stop area work . Numbers Tasks furrows, sowing, watering, harvesting, scything, mowing, raking, grass seed, stumps, bushes, trees, dung, NPK/compost Pauses at endurance below 40 %, full bag, zombies within 8 tiles
Good to know Plants grow 4x as fast and lose little water, but die indoors. Dung isn't fertilizer: dung, composter, compost bag, bed. Area work: menu and frame ← Water pipes Animals and herd table → Crafting and living
Animals and herd table Your whole herd in one table with traffic lights for hunger, thirst, health and more.
How it works In the pasture, Check zone . Sort columns, filter by dots. Right-click an animal = the game's normal animal menu (milk, shear ...). Good to know Animals need little feed, give milk and wool fast, grass grows back after 6 hours. What you see depends on your Animal Care level. Your pasture ← Area work Barber and hair → Crafting and living
Barber and hair Hair and beard grow while you're online. The barber does cuts and color.
Numbers Beard one stage every 8 real hours Hair every 20 real hours Haircut $15 Dye $25, 14 colors
Good to know Hover a hairstyle to preview it on you. Long styles only come with time. Walking away cancels, you pay at the end. Barber ← Animals and herd table Music → Crafting and living
Music Boombox, Walkman, Discman, record player, jukebox and car radio play real songs. Everyone hears the same thing.
How it works Unpack the cassette, CD or record first (right-click).Right-click Play music or E on the device or jukebox. In a car: radial menu, car radio. In the window: play, flip side, volume, shuffle. Numbers Battery Boombox 6, Walkman 10, Discman 5 real hours From volume 3 zombies take notice From 7 they come from far away
Good to know Headphones and Walkman never attract anything. The Walkman only plays in your hand or main inventory, not in a bag. Music ← Barber and hair Making the Knox vaccine → Crafting and living
Making the Knox vaccine The only cure for a zombie infection. Hard to make: three stages, First Aid 10, a hidden lab and the distillery.
How it works Stage 1, Sample in the lab (about 2 real hours): antibiotics, full bottles of rubbing alcohol, animal blood, beta blockers, antidepressants, sleeping pills, cotton balls, empty 1 l glass bottles, fresh dead rats. Tweezers, glass blowpipes and buckets are kept.Stage 2, Antiserum in the lab (about 2 real hours): the analyzed sample, antibiotics, dried mallow, painkillers and sleeping pills, wild garlic, black sage, ginseng, rubbing alcohol, candles, filter cloth, clean water.Stage 3 in the distillery (about 11 real hours): unstable antiserum, 3 vitamin pills, 1 l whiskey, 1 l vodka, 2 l raw honey, 2 rat poison. Makes 1 ampoule.Right-click the ampoule, Inject Knox vaccine . Numbers Cures the infection 65 % chance Side effect 15 real minutes sluggish, endurance drains fast Not infected you keep the ampoule Skill First Aid 10, for every stage
Good to know Wear these when starting in the lab: rubber gloves, gas mask, surgical cap, lab coat, doctor's shirt, doctor's pants, rubber boots. At the distillery: dish gloves, gas mask, surgical cap. Labs aren't on any map. Whoever finds one smells it: "Something smells of chemicals here ..." A running batch belongs to whoever started it. Heads up Wounds stay even after the cure and still need treating. Without the vaccine a bite kills you in 8-12 real hours and you get back up. Lab ← Music Rain washes → Crafting and living
Rain washes Out in the rain, clothes, skin, weapon and car get clean. After about 10 real minutes it's all gone.
Good to know In your own claim a broom or mop does it, no bleach needed (takes twice as long). Rain washes ← Making the Knox vaccine Reading and library → Crafting and living
Reading and library Reading is fast, but skill books are very rare. Whatever you're missing, you read at the library.
Numbers Reading speed about 2 seconds per page Skill books in the world about 1/12 of default Sitting in the library 11 % faster
Library, Reading tab ← Rain washes Firearms → Combat and gear
Firearms Lots of extra guns are built in. In return, guns and ammo are scarce.
Numbers Military weapons only at military locations Guns in the world a quarter of default Ammo half as often, more loose rounds Jams very rare
Good to know On hover, the tooltip shows ammo and magazine, for rounds also which guns they fit. Right-click a magazine or rounds: Load all magazines . Legendary weapons deal a bit less damage and wear out faster. Loot values and loading magazines ← Reading and library Build your own suppressor → Combat and gear
Build your own suppressor From a bottle or a flashlight. Both break eventually.
Numbers Bottle empty pop/water bottle + duct tape, Maintenance 3+ Flashlight metal drill, tin snips, nuts, small metal sheet, Metalworking 3+
Good to know If the suppressor breaks, it drops broken to the ground and the gun is loud again. Two builds ← Firearms Second weapon on your back → Combat and gear
Second weapon on your back With the carry strap you wear a second tool on your back, even the shovel.
Hotbar with the Second weapon slot How it works Craft a carry strap: 2 leather strips or 1 belt. Put it on: new hotbar slot Second weapon . Hang a rifle, shotgun, spear, sword, axe or shovel on it. Good to know With a backpack it hangs at your side, without one it goes diagonally across your back. ← Build your own suppressor Searching → Combat and gear
Searching Other people's crates, cars and corpses don't show their contents right away. Stack by stack it shows up while the window is open.
Good to know Visible right away: your own inventory, the floor, claims you're a member of, your own cars. Take all only works once everything is revealed.Searching someone else's crate ← Second weapon on your back Prying → Combat and gear
Prying Use the crowbar to open doors, windows, garages and cars. You see the chance up front.
How it works Crowbar on you, right-click the locked door or the car itself. Pry open: ... shows strength, chance and injury risk.Numbers Min. strength window 2, door 3, garage 6, metal door 8 Chance 25 % + 3 % per Strength level and per skill level, up to 99 % Burglar trait +15 %
Good to know Sneaking halves the noise. Crowbar, wrench, pipe wrench and metal pipe last twice as long. Heads up Not in other people's claims and not on other people's claimed cars. Right-click with a crowbar ← Searching Bags → Combat and gear
Bags A second bag on your lower back, under the ALICE or Legi backpack.
Numbers Lower Back travel, sports, tool, police, army bags Legi backpack wears out, about 110 hours ALICE doesn't wear out
Good to know Lights on your belt can fall off during long sprints (5 % after 3 seconds). The tilt lamp stays put. Right-click the bag ← Prying Custom traits → Combat and gear
Custom traits Character creation has custom AffenBiss traits, plus 4 extra free points.
Numbers Trait Effect Haggler (5) 5% better prices Radio Operator (4) shorter cooldown on air drop radio calls Paramedic (5) first aid twice as fast Pit Crew (4) car work and refueling 50% faster Grease Monkey (3) cars wear out slower Metabolic Miracle (5) settles at normal weight Unlucky (+3) own air drop: 1 item less Car Phobia (+6) can't drive yourself Big Mouth (+3) air drops attract more zombies
Good to know Your second character gets no free starting points. Character creation ← Bags Day and night → The world of AffenBiss
Day and night One in-game day lasts 4 real hours . By day zombies are sluggish, at night active and fast .
Numbers AffenBiss Default Day length 4 h 1.5 h 1 in-game hour 10 real minutes Night short and bright normal Zombies active only at night always Sprinters every 10th none
Good to know At night the air drop brings legendary loot, but comes with 25% more zombies. Sleep is optional, you won't pass out from tiredness. One in-game day ← Custom traits Zombies → The world of AffenBiss
Zombies A bit more than default, in small groups. Some rules are friendlier.
Numbers Population 0.8 instead of 0.65 Respawn only after at least 2 real hours without players Player-built walls are not attacked Group knockdown off Multi-hit on (katana, axes) House alarms, car alarms, helicopter off
Good to know Some zombies play dead. Zombie sight: zombies around corners and at the top of stairs are shown, never through walls. Zombies compared ← Day and night Infection and body → The world of AffenBiss
Infection and body Only bites infect, scratches don't. A bite kills you in 8-12 real hours.
Infection Numbers Transmission bites only Cure Knox vaccine, 65% chance (see Vaccine) Corpses don't make you sick Muscle strain barely Hunger, thirst slower
← Zombies Power and water → The world of AffenBiss
Power and water Power and water are off from day 1 . Plan rain barrels and a generator early.
Power and water Numbers Generator range 36 tiles (whole 50x50 claim) Fridge keeps food fresh for a very long time Fire fully off, cooking works
← Infection and body Loot → The world of AffenBiss
Loot About 40% less loot than default. Skill books, guns and ammo are very rare.
Numbers General 0.36 instead of 0.6 Skill books 0.05 instead of 0.6 Guns / ammo 0.3 instead of 1.2 / 0.6 Respawn every 7 in-game days (28 real hours)
Good to know Respawn only in towns, not in built-on or barricaded houses, and not if 5+ items are still inside. Loot isn't better at night, only the air drop is. Loot compared ← Power and water Ground, reset, cleanup → The world of AffenBiss
Ground, reset, cleanup Nothing stays on the ground outside forever. In a claim, everything stays.
Numbers Items on the ground (no claim) gone after 4 real hours Corpses gone after 2 real hours Containers 500 items max Map reset a piece every night, each area roughly every 42 nights
Good to know Always stays: weapons, logs, planks, stones, gas cans, propane tanks, generators. Claims and 3 tiles around them are never reset. Heads up Anything built or stored outside a claim may be gone after a reset. What stays ← Loot Vehicles in the world → The world of AffenBiss
Vehicles in the world A few more cars than default, mostly beat up.
Numbers Condition poor Fuel use 1.25x Crash damage low, passengers unharmed Engine W starts it if a key is present
Found cars ← Ground, reset, cleanup Farming and animals → The world of AffenBiss
Farming and animals Everything grows and thrives faster, to match the long day.
Numbers Crops 4x as fast, hardy Compost 1 week Animals very little hunger and thirst Milk, wool, offspring very fast Grass back after 6 h
Herd ← Vehicles in the world The PvP zone → PvP zone
The PvP zone AffenBiss is PvE. There is exactly one red PvP zone on the map. Only there can you attack players.
PvP indicator Numbers Entering warning bar at the top of the screen Damage melee 30%, guns 50% Claims, car claims not possible in the zone
Good to know ATM in the zone: 1x per day +20% deposit bonus on up to $300 (so up to $60 free). Requires 2 hours of playtime, freshly withdrawn cash doesn't count. Air drop in the zone (10+ players online): full army crate with 3 weapon sets, legendary loot any time, but zombies twice as tough and everyone gets the coordinates. Heads up Outside the zone, rule 7 applies: PvE means PvE. ← Farming and animals Login protection → Character and account
Login protection After loading in, 10 seconds of peace from zombies. Green countdown above your head.
Good to know Ends instantly on attacking, shoving or any action. Walking is fine. During the 10 seconds others can't see you, only the countdown. Countdown above the head ← The PvP zone Death: what stays → Character and account
Death: what stays Account, rank, claims and cars stay. Cash and inventory stay with the corpse.
Numbers Stays Gone Bank account Cash (stays with the corpse) Rank and level Fitness and Strength Claims, vehicle claims Recipes, traits Part of your skills (journal)
Good to know Died to a bug or lag? Ticket with video , and the team brings your character back. After respawning ← Login protection Journal → Character and account
Journal No item needed: after each death your new character keeps part of its skills. Each death costs 10 percentage points.
Numbers Death kept 1st 80% 2nd 70% 3rd 60% ... 10% less each 9th 0%, then back to 80%
Good to know Fitness and Strength don't count. Only counts if the character lived at least about 2.5 minutes. Progress is kept for 90 days. Journal window ← Death: what stays Second character → Character and account
Second character Two characters per Steam account. The second works right away, but starts without free starting points and without a starter pack.
Numbers Shared Per character Bank account Skills Claim and vehicle slots Reading progress Rank, playtime Journal
Good to know Your second character is automatically added to your claims. After death, keep playing with the same name. A new name counts as a new character, and a third isn't possible. Two characters ← Journal Level 1-40 → Character and account
Level 1-40 Level rises with real online time, both characters combined. Kept on death. Level-ups are announced in chat.
Numbers Level 10 about 33 h Level 20 about 136 h Level 40 about 552 h Names from Noob through Pan and Crate Boss to Legend
Good to know The profile in the AffenBiss menu shows "X playtime left until level Y". From level 4 on, every 4th level unlocks a new name color. Profile with level ← Second character Leaderboards and crowns → Character and account
Leaderboards and crowns Places 1 to 3 on a weekly leaderboard get a title and a gold, silver or bronze crown.
Numbers Boards Zombie Butcher, Marathon, Moneybags, Shopping Monkey, Unlucky ... In game Top 10 in the AffenBiss menu All places affenbiss.de/ranglisten
Good to know Don't want to be listed? Set it in your account on affenbiss.de. Leaderboards ← Level 1-40 Chat and name color → Character and account
Chat and name color Chat style, name color, rank and crown in chat and above your head.
How it works Type /chat , or click the gear on the chat, or AffenBiss button, Manage, Chat style. Pick color and rank, set the toggles. Numbers Name colors 12, a new one every 4 levels Chat style AffenBiss or Classic Fade out after 8 seconds, on/off
Chat settings ← Leaderboards and crowns Status monkey and hotbar → Character and account
Status monkey and hotbar The status bar shows health, hunger, balance and whether you're in your own or someone else's claim. The hotbar shows condition and ammo.
How it works Right-click the status monkey: Everything or Problems only , size, columns, pin. Hotbar: button on the right of the hotbar. Drag slots to swap. Tab opens the bar with inventory, recipes and build projects.Status monkey ← Chat and name color Settings → Character and account
Settings AffenBiss button, Settings at the bottom. Only applies to your PC and takes effect instantly.
Numbers AffenBiss Chat style, surroundings, tips, temperature, board, music, zombie sight Controls Button bar, columns, size, font, hotbar Performance Memory hint, recommended graphics Mods Mod settings
Settings ← Status monkey and hotbar Account on affenbiss.de → Character and account
Account on affenbiss.de Not needed to play. Log in with Steam, no password.
Numbers With an account Stats, rank, claims, link Discord, visibility Your data download it or delete your account
← Settings Keys and commands → Controls
Keys and commands The most important shortcuts at a glance.
Numbers Key / command What E opens almost everything: shops, ATM, fuel pump, still, vending machine, board, library Tab bar above the hotbar W in a carstart the engine /all, /w, /sh, /f everyone, private, claim, faction /chat chat settings /vote vote
Good to know Without a command, only players nearby can hear you. Mouse wheel over the open chat scrolls it. Keys ← Account on affenbiss.de Right-click: everything there is → Controls
Right-click: everything there is AffenBiss entries are always at the top of the right-click menu, with an icon.
Numbers On what Entries Banknote Merge money, split money Wallet, bag Take out cash Magazine, rounds Load all magazines Scratch card Scratch the ticket Bandages Treat wounds Buckets, bottles Pour everything in Cookware Cook Stack Take / drop amount House, ground Claim house, claim land, area work, report Car Claim, vehicle manager, push, unstuck, scrap Door, crate Set PIN, pry open Player Let them drive your car once
Right-click entries ← Keys and commands Hotbar and bar → Controls
Hotbar and bar The hotbar shows condition, sharpness and ammo. Tab opens the bar above it.
Hotbar How it works Drag slots with the mouse: swap or insert. Button on the right of the hotbar: size, opacity, hide. Tab : rows for inventory, recipes, build projects. Pin recipes in the crafting window with + .← Right-click: everything there is Inventory → Controls
Inventory The AffenBiss inventory, with comfort the base game doesn't have.
Numbers Surroundings all containers around you in one list, Shift+click pins Worn everything on your body, in your hands, in the hotbar Selection stays even when food goes stale Move amount right-click a stack, slider Label right-click the container button
Inventory ← Hotbar and bar Map → Controls
Map The whole map is revealed from the start (light needed). Shops, boards, gas stations and the PvP zone are marked.
Map icons Good to know The legend at the top right toggles each type on and off. Hover over a buyer business to see what it buys. You only see players from your claim and your faction. ← Inventory Little things people miss → Controls
Little things people miss The top list for new monkeys.
Numbers 1 Cash is lost on death, your bank account isn't 2 Dropped outside = gone after 4 real hours 3 Zombies are fast at night 4 Only bites infect 5 Power and water off from day 1 6 E opens almost everything7 Right-click a wallet: Take out cash 8 Claim a car without a key 9 Containers hold 500 items max 10 Long break? Open a ticket so your claim doesn't expire
← Map Tickets → Help and staff
Tickets Questions, problems, returning a claim: you write tickets right in the game.
How it works AffenBiss button, Manage , Tickets . Write new ticket : subject (up to 80) and text (up to 500 characters).Replies show up in the same window, and chat lets you know. Numbers Open at once 3 New per day 6 Closed ones visible 14 days
Tickets ← Little things people miss Report via right-click → Help and staff
Report via right-click Broken map piece, suspicious claim or abandoned car: report it via right-click.
Reporting by right-click How it works Right-click the ground, Report ... . On a car it says Report vehicle ... . Pick Map area here or This claim . Write briefly what it's about, OK. Numbers Open at once 3 Rate 1 per minute Map piece gets refreshed at 5 a.m.
← Tickets Refunds → Help and staff
Refunds Lost stuff to a server bug? The team refunds it, but only with video.
Good to know The video must show both the bug and the loss. Everything else is at the team's discretion. ← Report via right-click Rules in short → Help and staff
Rules in short Full version at affenbiss.de/regeln. The most important ones:
Numbers 1 Don't be a jerk 5 One monkey, one account (2 characters max) 7 PvE means PvE, only the red PvP zone is the exception 8 Hands off other people's stuff 9 No cheats, no mod tricks 10 Don't bend game mechanics, report bugs 11 Claims live by being lived in
Good to know Penalties are tiered. Old offenses expire after 14 days. Heads up Cheats, modified clients and helper tools: permanent ban. ← Refunds The team → Help and staff
The team The team follows the same rules. Only the admin has no limits.
Good to know You can see team roles by the name: Admin, Owner, Moderator, Supporter. Anything that could give a team member an advantage is logged. ← Rules in short